local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133105324
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 324001
L2_1.gadget_id = 70220042
L3_1 = {}
L3_1.x = 850.9
L3_1.y = 251.399
L3_1.z = -274.904
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 51.592
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 2
L2_1.area_id = 9
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 324004
L3_1 = {}
L3_1.x = 847.328
L3_1.y = 250.045
L3_1.z = -268.363
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 161.259
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 9
L2_1.tag = 4
L3_1 = {}
L3_1.config_id = 324005
L4_1 = {}
L4_1.x = 857.215
L4_1.y = 253.379
L4_1.z = -273.345
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 240.481
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 9
L3_1.tag = 4
L4_1 = {}
L4_1.config_id = 324006
L5_1 = {}
L5_1.x = 853.807
L5_1.y = 251.349
L5_1.z = -268.454
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 196.567
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.area_id = 9
L4_1.tag = 4
L5_1 = {}
L5_1.config_id = 324007
L6_1 = {}
L6_1.x = 855.581
L6_1.y = 252.177
L6_1.z = -270.314
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 51.592
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 9
L5_1.tag = 4
L6_1 = {}
L6_1.config_id = 324008
L7_1 = {}
L7_1.x = 851.199
L7_1.y = 250.626
L7_1.z = -268.085
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 51.592
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.area_id = 9
L6_1.tag = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
points = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L2_1.pool_id = 1004
L2_1.rand_weight = 100
L3_1 = {}
L3_1.pool_id = 1005
L3_1.rand_weight = 100
L4_1 = {}
L4_1.pool_id = 1006
L4_1.rand_weight = 100
L5_1 = {}
L5_1.pool_id = 1007
L5_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monster_pools = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
L1_1 = require
L2_1 = "TreasureMapEvent"
L1_1(L2_1)
